Lightwave 3d 11.5 tutorials5/17/2023 Learn how to get started quickly texturing your 3d models using the new painting tools and how to create automated input maps without having to leave the Quixel Suite. 44 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.ĭDO for Lightwave Users- Volume #7- DDO Painter I In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful DDO Painter to the currently released Quixel Suite 2.0. ![]() Table of Contents for Volume #9: Chapter 1- Intro, Chapter 2- UV Workflow for Project, Chapter 3- Dividing Up Body Parts (Part One), Chapter 4- Dividing Up Body Parts (Part Two), Chapter 5- Body UV Map, Chapter 6- Front Feet UV Map, Chapter 7- Claws of Front Feet UV Map, Chapter 8- Inner Mouth UV Maps, Chapter 9- Inner Nostrils, Eye Sockets, Ear Sockets UV Map, Chapter 10- Claws UV Map, Chapter 11- Neck UV Map, Chapter 12- Tail UV Map, Chapter 13- Eyes UV Map, Chapter 14- Arms UV Map, Chapter 15- Rear Feet UV Map, Chapter 16- Legs UV Map, Chapter 17- Head UV Map, Chapter 18- Merging Body Parts into One Layer and Merging Points, Chapter 19- Using the PLG Pack UV Chart Plugin, Chapter 20- Final. Tips and Tricks are also shown on how to avoid typical problems and also how to deal with issues along the way. Learn how to systematically break up your model for easy flattening of UV Islands. LightWave 2015- Volume #9- UV Mapping In this latest Lightwave 2015 Series tutorial 3D Instructor Adam Gibson will demonstrate how to quickly UV Map a Parasaurolophus Dinosaur model using the "ABF UV Unwrap" tool and the "PLG UV Tools" Plugin (Free Plugin). 0 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner. Table of Contents for Volume #10: Chapter 1- Intro, Chapter 2- What is Surfacing?, Chapter 3- Polygons and Surface Normals, Chapter 4- Color Channel Basics, Chapter 5- Creating Surface Names and Renaming Surfaces, Chapter 6- Working with Multiple Surfaces, Chapter 7- Smoothing Angle, Chapter 8- Luminosity Channel, Chapter 9- Enable Glow, Chapter 10- Diffuse Channel, Chapter 11- Specular and Gloss Channels, Chapter 12- Reflection Channel, Chapter 13- Transparency and Refraction Index, Chapter 14- Object Dissolve, Chapter 15- Translucency Channel, Chapter 16- Bump Channel, Chapter 17- Double Sided Polygons, Chapter 18- Surface Presets (Colors, Metals, Rock, Fabric, Glass and More), Chapter 19- Gradients Introduction, Chapter 20- Nodes Introduction (Part One), Chapter 21- Nodes Introduction (Part Two), Chapter 22- Final. From the After Effects Interchange functions to the excellent new modeling tools, and all the tools that its loyal customers already love, LightWave 11.5 is, indeed, an entirely new virtual world.LightWave 2015- Volume #10- Surfacing In this 10th Volume of our 2015 training series 3D Instructor Adam Gibson introduces the beginner 3D student how to get started using Lightwave's powerful surfacing tools. NewTek's LightWave Group brings version 11.5 up to and beyond current standards, with stunningly realistic output, new levels of visual intensity, and more capabilities. The price for LightWave 3D 11.5 in the sub-$1,500 range ($695 upgrade for current users) is well worth it. And, as one might expect, the performance of everything in LightWave 3D 11.5, including Bullet and the addition of Genoma rigging, offers substantial improvement.įrom gaming to full production movies, LightWave 3D not only moves light years ahead of anything in this category, but it makes the process of creating 3D imaging and animation more fluid, functional, and fun. In addition, NewTek no longer requires dongles to access many of its features, and offers new options for an easier workflow. The first thing that stands out is the ability to make fine adjustments to surfaces, both hard and soft. Remember that this is an update (not version 12), but its feature-rich set of improvements offers many new features since the release of version 11. The rendering quality is outstanding and now offers greater control over all aspects of your perceivable subject, as well as the virtual environment. ![]() The latest update (11.5) takes this software to new heights, with features that are over-and-above many designers' wish lists. ![]() In the world of 3D modeling (virtual or otherwise), NewTek's LightWave 3D continues to be the standard for professionals. ![]() Modeling, Animation, and Rendering Program
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